Project

A Self-Management Tool for Cancer Survivors

The goal of this project is to create an interactive, patient-centered tool to aid Cancer Survivors with chronic pain in their self-management and self-care efforts. Through the application of design thinking and co-design methods, the voices of breast cancer survivors will be incorporated in the design and development process of the app, empowering and enabling them to communicate more effectively and overcome obstacles.

Augmented Reality Heath Application

The primary objective of this project was to leverage technology to develop an interactive platform for immersive storytelling and experience sharing. The implementation of an Augmented Reality (AR) application enabled users to seamlessly communicate their narratives through universal tokens, providing both basic and advanced levels of story elaboration.

Urban Green Enclusur Through Immersive Virtual Environment. 

This project aims to examine how spatial enclosure and context affect people’s perceptions of restorativeness and safety.

Tangible Landscape to teach multiple hands-on lessons on the concept of grading. 

Tangible Landscape has the potential to change the way sociology and human subjects are taught. It achieves this by combining computer-based design and embodiment, which could lead to more effective teaching methods.